Phone and Laptop Displaying Tourtle Design

Project Summary

Tourtle is an interactive PC & Mobile App prototype that I designed around my idea of providing an online guided trip service to travelers. I enjoy planning very detailed trip itineraries for vacations I go on so I figured I should find a way to share my research with others. Tourtle would allow me to share an interactive map of activities, articles, and even full-fledged trip itineraries that other people could copy for their own trips.

UX Designer
UX Researcher
Illustration & Brand
Personal Project

Project Details

Client:

Personal Project

Role:

User Experience Designer, User Researcher, User Interface Designer

Duration:

Summer 2019 (6 weeks)

Interactive Prototypes:

View Desktop 
|
View Mobile App

Tools:

Adobe XD, Illustrator

Project Preview

Nearby Attractions

Guided Trips

Informative Articles

Problem

How might we create a new way to share vacation details with others that provides the in-depth information someone would need to plan their own trip?
Most people are accustomed to sharing their vacations through numerous photos that provide limited useful context for others.
  • Integrate mapping and location pins into the service.
  • Include in-depth details like transportation costs, activity level, hours of operation, and food recommendations.
  • Maps tie in with blog-style posts of locations visited and their details.
 

Process

Research

Research Goals

  • How do other mapping services like Google, Yelp, and Zillow display location content alongside the map?
  • What users expect out of a mapping service and what they think is missing in existing services.
  • Understand how a guided trip could be implemented on a step-by-step page.

Research Methodologies

Competitive Analysis

Researched existing mapping services like Google, Yelp, and Zillow to understand how I can improve the travel experience with my guided tour concept.

Discovered that the hardest part of planning a trip is not finding things to do but finding out how to fit those things into a schedule.

Benchmark Testing

Tested various mapping and travel services to improve the user experience with better design and interactivity.

Implemented a mobile-first design for the map and content that could easily be applied to a desktop browser while keeping a familiar experience for the user.

Interviews

Conducted 4 user interviews with people who have low to high levels of experience traveling to find out how they plan and share their vacations.

Discovered that most spend excessive time and use multiple services when planning and sharing their vacations.

Personas

I created personas from the survey and user interviews to develop empathy and to have a reference guide making sure I understood who my solutions impacted and how. I referenced back to these frequently throughout the project.

Persona for Alabaraa
Persona for Devin
Persona for Taylor
Persona for Hannah

I chose these personas because I wanted to understand the needs and expectations for travelers with a wide array of experience traveling.

Affinity Mapping

The research conducted up to this point allowed me to collect the Positives, Problems, and Potential Ideas from the surveyed. I used Mural.co and the Rose, Thorn, Bud method to visualize and empathize with their feelings. I then organized these feelings with Affinity Clustering to consolidate their insights. The overwhelming conclusion was that each person had varying requirements when planning a trip and knew of no service that could help.

An Affinity Map of sticky notes including the categories Budgeting, Points of Interest, Transportation, Time Management, Housing, and Other.

Define

Customer Journey Map

For the Customer Journey Map, I designated the specific task of finding and viewing individual steps of a guided trip starting from the home page.

The Journey Map helped me find opportunities for improvement. For example, allowing users to save and customize guided trips on their profile came up as an improvement for the service.

Ideate

Low Fidelity Wireframes

Creating the low-fidelity wireframes was immensely helpful for me to come up with the best visual hierarchy of content. I ended up creating and user-testing multiple drastically different wireframes before finalizing one that matched the mobile experience I wanted.

Prototype

I used the animate feature in Adobe XD to simulate the animation a user would see the first time they open the app or website.
A preview of the menu function, the map filter, and the map's menu of nearby locations.
A preview of how the featured content carousel works. The carousel is used frequently throughout Tourtle.
A preview of the articles page. The mobile version has an exclusive interaction to cycle through featured articles by swiping left to skip, or right to open.
An example article displaying the information hierarchy of the content. The mobile article allows the user to collapse information sections to free up screen space.
The layout of the guided trips page is nearly identical to the articles page. However, the map on the guided trips home page only shows pins of trip locations rather than individual activities.
This guided trip example provides three pages of content taken from a trip I previously went on. The first page of a guided trip is a trip overview. The trip overview includes basic information about what to expect in the rest of the guide. The trip overview also includes trip pre-planning information such as budget planning and booking flights. The second and third-page highlight cities I stopped in on my trip. The map of these pages allow the user to view the route I took, and also shows activities nearby.

Usability Testing

Structure

I conducted usability tests with 2 participants in person and 2 participants over online video calls. I asked the participants to perform the following actions.

  1. Find the Hours of Operation of a map location
  2. Return Home
  3. Filter your map to show Sushi options
  4. Access the Guided Trips page
  5. Navigate to step 2 of a guided trip
  6. Access the Reading content for step 2 (mobile-only test)

The participants performed these tasks in the Mobile App and the Desktop Browser. I switched the order of these for each interview.

Luma Certified Practitioner Badge

Results

Successes

  • Opening locations and finding the hours of operation had no issue.
  • Return home on a Desktop Browser was easy and familiar.
  • Map filter works as intended
  • Desktop Browser users discovered both “Guided Trip” options and understood the distinction of the featured section on the homepage.

Needs Improvement

  • The hamburger menu was briefly confused with the back button.
  • When reading step 2 on mobile the read section should stay open while switching between steps (map visual not necessary).

Iterating

  • Thanks to the feedback from these tests I was able to clean up some interactions on both the mobile design and the desktop browser design. The largest update was to make the mobile read section stay open while switching between guided trip steps.